London, 1867. The telegram arrived last week. You almost threw it into the fire. But you read it anyway, and saw three words the Great Detective would never have said. “Help me. Please.”
Silent Streets came about when I was contacted by Fun Bakers to create a world and write mysteries for a game they were working on. They knew they wanted it to be Victorian in style, and to be based on a ‘walk in real life to walk around the city’ model. I designed the city, Snowport, and its various characters, based on an alternate history where the Royal Society had deemed spiritualism to be science, and established an enclave at the edge of the Empire.
The stories factored in both science and spirituality in some fun ways, as the player learned the beat of the city and decided which of its factions to favour and support. Each case was written to stand alone, but build into a bigger arc about why your mentor had been killed and the city’s dark secrets. There were 10 planned, though sadly we only got to the second. Still, folks who played them seemed to enjoy the mysteries and the atmosphere.
Project